• Working with Reference Art
• Creating Animation-friendly Topology
• Using Splines to Create Geometry
• Attaching and Detaching Polygons
• Adding Viewport Backgrounds
• Exaggerating Proportions
• Adding Detail Strategically
• Bridging Polygonal Geometry
• Creating Stylized Hair
• Working with Multiple Pieces
• Creating the Illusion of Detail
• Cloning Geometry for Reuse
• Building from Primitives
• Using Extrude, Inset, and Bevel
• Modifying Sub-objects
• Working with Selections
• Setting up Non-spherical Eyes
• Previewing Smooth Geometry
• Using the FFD Space Warp
• Working in Symmetry
• Adding Temporary Color to Objects
• Simplifying Shapes
• Troubleshooting Edge Flow
• Sharpening Corners with Edges
• Modeling Wrinkles into Clothing
• Adding Seams to Cloth
• Using FFD Modifiers
• Creating Teeth
• Capping Border Edges
• Cloning Edges
• Working with Groups
• Adding Appeal
by
Sikatwes
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