The Gnomon Workshop - The Digital Maquette Volume 1 - 2 | 3.64+3.0GB English | SVQ3 1024x768 | Audio rate: 22050 Hz
Zack Petroc's Art Directing Series begins with "The Digital Maquette". This title presents an innovative and direct approach to 3D content creation. Zack demonstrates a Maya-to-Mudbox workflow, outlining the advantages of digital sculpting and showcasing the benefits it can offer your design team. The workflow is presented with the artist in mind. It highlights specific tools and techniques focusing on how they add to the creative freedom of your design process. As Zack creates two characters from the initial box mesh to final sculpted pose, he discusses how to define your character from both an art directing and digital sculpting perspective. This lecture is intended for Art Directors and Production Designers who are interested in discovering how digital sculpting can add to their creative process. Additionally, it presents information for artists who are interested in growing their skills as digital sculptors.
Volume One
Topics Covered * 2D to 3D Design Translation * Defining the Character * Full Pose Sculpting * Establishing Unified Design * Form Development * Gesture Block-in * Sculpting Cloth * Outputting the File
Chapters 1. ZBrush 3 Overview and Workflow 2. Cloth Form Development 3. Body Parts Form Development 4. Helmet, Pads & Straps Form Development 5. Shoes, Backpack & Misc. Form Development 6. Detailing the Cloth 7. Detailing the Body Parts 8. Detailing Shoes, Backpack & Accessories 9. Posing the Froad Rider 10. Printing the 3D File
Volume Two
Topics Covered * 3D Design Iteration * Defining Character * Establishing Unified Design * Form Development * Gesture Block-in * Sculptural Rhythm * Organized Mesh Creation * Full Pose Sculpting
Chapters 1. Froad: Gesture and Rough Form Development 2. Creature: Gesture and Rough Form Development 3. Froad: Detail Sculpt 4. Creature: Head Iterations and Detail Sculpt 5. Creature: Creating an Organized Head Mesh 6. Froad Creature Full Pose 7. Maya Overview and Box Mesh Creation
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