This tutorial requires the user to have a grasp of 3D mathematics, be familiar with the standard Particle Flow system and have a working knowledge of creating Particle Flows. The tutorial will show you how to gain greater control of Particle Flow via its comprehensive MAXScript access, and will give you the skills needed to create your own working scripted Operators and Tests.
In Part 2 of our Scripting Particle Flow series Bobo will show you how you can use MAXScript to integrate Particle Flow with other areas of 3dsmax. He shows how we can hijack standard Operators with MAXScript. Techniques for interacting with scene geometry, lights and Splines. Positioning particles along Splines, moving objects and lights to the positions of particles. And even creating particle flows procedurally based on the results of a Reactor simulation.
This tutorial requires the user to have a grasp of 3D mathematics, be familiar with Particle Flow and creating their own Particle Flow systems, and a working knowledge of scripting Particle Flow. The tutorial builds on the skills taught in part one of this series and will show you how to extend Particle Flows outside of Particle View and beyond.
Year: 2008
Format: AVI
Language: English
Duration: 4 h 20 min + 2 h 48 min
by
Sikatwes
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